Automated Presentation of directory src/exampleCode/SciTex/examples/phong/

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README file from "phong" directory

test program for phong shading using texture mapping

how to operate sp

ESC  key : exit
F1   key : invoke phong (texture mapping)
F2   key : invoke gouraud
F3   key : set multiple lights ( when gouraud is on )
F4   key : set one light ( when gouraud is on )

I    key : ipaste texture.rgb
N    key : toggle net on/off
M    key : in phong mode (texture mapping)
           toggle between POINT-sampling and
           BILINEAR (MIN mipmap)
S    key : toggles solid on/off
F    key : toggles fog on/off

LEFTMOUSE is used to rotate
MIDDLEMOUSE and LEFTMOUSE is used to scale.




Files of interest from "src/exampleCode/SciTex/examples/phong" directory

Source

Documentation

Images

Reference


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